Editing Kantai Collection/Vita/Reimplementation

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The decompiled code is actually pretty wordy and lengthy, and almost never separates the logic from the UI, which makes it hard to distill the actual engine out of the code. But we'll try.
The decompiled code is actually pretty wordy and lengthy, and almost never separates the logic from the UI, which makes it hard to distill the actual engine out of the code. But we'll try.
The aim is to probably just grab the "secret formula" algorithms on their own.


=== Ship Construction ===
=== Ship Construction ===


One of the most significant elements we can obtain from the code is how ship construction is determined.
One of the most significant elements we can obtain from the code is how ship construction is determined.
The Production folder seems to have some functions related to it.
https://github.com/limyz/KCKaiVita/tree/master/Assembly-CSharp/dotPeek/KCV/Production


=== Route Roulette Mechanics ===
=== Route Roulette Mechanics ===
The secret must be in the <code>Reposition()</code> <code>Move()</code> function: but it's hard to see.
https://github.com/limyz/KCKaiVita/blob/master/Assembly-CSharp/JustDecompile/KCV/RouletteSelector.cs
https://github.com/limyz/KCKaiVita/blob/master/Assembly-CSharp/dotPeek/KCV/RouletteSelector.cs
=== Reward Items ===
The reward items are given here... The method <code>_setRewardItem()</code> seems to have special stuff in it for rare items.
https://github.com/limyz/KCKaiVita/blob/master/Assembly-CSharp/dotPeek/KCV/Production/ProdBattleRewardItem.cs


== Extractables ==
== Extractables ==
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