Kantai Collection/Vita/Decompilation

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Revision as of 19:59, 11 October 2016 by Antonizoon (talk | contribs)

The Kancolle Vita game provides the entire engine and logic of Kantai Collection in full, but in Unity. This makes decompilation and even a possible port to PC easy.

Move to PC Unity

It may be possible that the same binaries, which are cross platform, will work on a PC Unity project. I'm not familiar with using it but I can learn.

Decompiling Unity DLLs

Unity uses one of two languages, all of which have easily decompiled bytecode:

  • C#
  • UnityScript (JavaScript basically)

http://www.alanzucconi.com/2015/09/02/a-practical-tutorial-to-hack-and-protect-unity-games

Decompiling Unity Assets

We do this all the time with the translation project, it's easy.

Recompiled/Reverse Engineered Replacement

After decompilation, the next step is to produce a completely reverse engineered version.

Engine

The first step is to simply extract the crucial game elements, and reimplement them in another form. This

UI and Visuals

The UI and Visuals must be implemented in Unity, since that's where the assets come from. This is a bit harder and can be more of a grey area. Maybe we could pitch this as providing Vita style visuals for the browser game.